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This is the last of five pages on play
techniques by courtesy of KAREN
WALKER
Ever wonder why
good bridge players seem to be able to see through the backs of your
cards? Why they are so successful in finding the right lead, locating
missing honors, guessing the distribution of their opponents’ cards?
The answer is that they are usually not guessing. Whether they’re
defending or declaring, good players are constantly gathering clues from
the bidding and play and using them to make logical assumptions about
the location of the unseen cards.
This exercise –
some call it a talent -- is often called card reading, and it’s
a skill that even beginners can develop. It involves determining the
overall layout – the length and strength (honor holdings) of each suit
in each of the two hidden hands. The first and most important step in
card reading is counting the hand, which focuses on figuring out
how many cards each player holds in each suit.
Counting one suit
At its most basic
level, counting involves keeping track of the cards your opponents play
as you’re leading one suit. If you're declaring a suit contract, you
use this simple count when you’re drawing trumps. If you’re
declaring a notrump contract, the first suit you count is the usually
one that offers you the greatest number of potential tricks. This is
probably your longest fit, and the suit you lead first.
- As declarer,
there are two main techniques you can use to keep count of the cards
remaining in a suit:
-
(1) Count up
from the number of cards you and dummy hold in the suit. If you have
a total of 8 cards in a suit in your hand and dummy, you would start
your count at 8 and then mentally count up to 13 as the opponents
play their cards in the suit. If both opponents follow to the first
lead of the suit, you would count 9-10, then 11-12 on the next
trick. Subtracting the last number from 13 will tell you how many
cards the opponents still hold in the suit.
(2) Count down from
the number of cards that are missing. With an 8-card fit, you would
start your count at 5 and then mentally count down to 0. If both
opponents follow to your first lead of the suit, you would count
5-4. The next number in the sequence is the number of cards the
opponents still hold.
Most players find
#1 the easiest, but it doesn’t really matter which approach you use.
Anything you're comfortable with will work fine.
You can use the same counting technique as a defender, with only minor
variations. Start your count with the number of cards you and dummy hold
in the critical suit. In some cases, you'll already know how many cards
partner holds in that suit (from his lead or from the bidding), so
you’ll have a full count on the suit before any cards are even played.
Counting two or
more suits
Once you master
counting one suit, you’ll want to move on to figuring the distribution
of two or more suits. To do this successfully, you need:
-
The ability to
count to 13 at least twice (4 times, if possible).
-
Memory skills,
which can be developed with practice.
-
A basic
knowledge of the meanings of bids, leads and defensive signals.
-
Technical
skills – knowing how to use “discovery plays” and other
techniques that help you collect clues about each player’s
distribution.
-
Concentration.
You have to put some energy into counting. Pay attention to every
trick and modify your picture of the unseen hands as you collect new
clues.
Collecting
information
From the
bidding:
Whether you're defending or declaring, use what you know from the
bidding to come up with an initial picture or one or both opponents'
hands. You can start with very simple assumptions, such as the minimum
length promised by an opening bid or response. If an opponent opens 1H,
for example, you can "see" at least five of his 13 cards. If
that opponent makes subsequent bids in the auction, you'll learn more
about his other 8 cards and you can often build a fairly accurate -- or
sometimes perfect -- picture of his hand pattern.
You can also use
the bidding to determine what a player does not hold in a
suit, which will lead you to conclusions about his length in other suits
and, in some cases, his partner's length in a suit.
Before you lead or
make a critical play during the hand, try to process everything you know
from the bidding. Count one hand at a time, and keep your focus on
the number 13. Mentally repeat each fact you've learned about that hand
and ask yourself what logical conclusion you can make from it.
Then apply what you know to the other unseen hands. Your thought process
may go something like:
"Declarer opened 1S and then bid clubs twice, so he has 10 cards in
those two suits. That gives him 3 cards in the red suits. If he's 2-1 in
those suits, that means my partner has ... . If he's 3-0, then my
partner has ...".
From
the opening lead:
The opening lead will sometimes pinpoint the leader's exact length in
the suit. If it's a NT contract, for example, and your partner or an
opponent leads the 2 of spades (or the lowest spot card), you'll
know he has exactly 4 spades (assuming 4th-best leads). The opening lead
can also tell you something about the leader's holding in other suits. A
defender will usually choose his longer, stronger suit for an opening
lead to a NT contract, so if there are other unbid suits, you can figure
that the leader's holdings in those suits are shorter (and/or weaker)
than the suit he led.
Other
leads can suggest:
Shortness in a suit -- a high spot-card lead
to a trump contract, for example.
A specific honor holding -- the lead of a
queen from a QJ holding.
The lack of an honor combination -- a
lead of a low card (especially to a suit contract) usually suggests that
the leader does not hold touching honors (AK, KQ, QJ, J10).
From
the play:
As each trick is played, look for evidence and clues that will help you
refine your picture of the hand (or hands) you're counting. Many of
these are obvious, such as when a player shows out of a suit. Others are
more subtle and require you to make negative inferences -- why declarer
isn't leading hearts, why an opponent didn't return his partner's suit,
why he's pitching clubs instead of spades.
Watch
the defenders' count and attitude signals. They will be signaling each
other about their length and honor holdings in specific suits, and you
can use this information to count their hands.
Discovery
plays: If you're declaring and you have
an important guess to make in one suit, you may be able to collect extra
information by using a discovery play before you attack the critical
suit. A discovery play involves leading another suit (cashing its high
cards or trumping its low cards) and keeping track of how many cards
each opponent holds in that suit. This will help you complete your
picture of the opponents’ length in other suits and lead you to a more
informed decision about how to play the problem suit. See "At the
Table" below for an example of how to use a discovery play.
General tips for
counting:
-
Memorize
the common patterns of the 13 cards in a suit --
4432, 4333, 4441, 5332, 5431, 6322,
7321, etc. (Note that all the patterns of four numbers fall into one
of two even-odd combinations: three even numbers and one odd, or
three odds and one even.) Drill yourself on the patterns and become
so familiar with them that you won't even have to think once you get
a partial count. If you discover that each opponent has 4 cards in a
suit and you hold 2 cards, you won't need to do any arithmetic to
know that partner holds 3. The 4432 pattern will instantly pop into
your head.
-
Concentrate
on how the unseen cards divide. Once you
become adept at recognizing the common patterns, start thinking not
just about the number of outstanding cards in a suit, but about how
they might break. If your hand and dummy have 8 total cards in a
suit, try to focus on the possible divisions of the 5 missing cards.
With practice, it will become second nature for you to go beyond
thinking "5" and start thinking "3-2, 4-1,
5-0".
-
Memorize
the original layout. Whether you're
declaring or defending, study the dummy at trick one and create a
mental picture of its distribution. Commit it to memory by repeating
the pattern in your head (for example: 3-5-3-2, or 35-32). Do the
same with your own hand. Later in the play, if you can't remember
how many cards have been played in a suit, you can often reconstruct
the play -- and figure out how many times the suit has been led --
by recalling your mental picture of the number of cards you and
dummy originally held in the suit.
-
Mentally
review the bidding before you
play to the first trick. If possible, come up with a picture of each
player's general hand pattern and high-card strength. Consider not
just what the hidden hands actually bid, but what they did not
bid.
-
Focus
your count on just one unseen hand.
The easiest hand to count will usually be the player who made the
most bids during the auction, or who made the opening lead. Use what
you know about that hand to figure the distribution of the other
hidden hand.
-
Consider
the skill of your opponents. The
more experienced they are, the more reliable their bidding and
carding will be ... and the easier it will be for you to make
accurate assumptions about their hands. Popular bridge author Eddie
Kantar observed, "A madman's hand is particularly hard to
count, but he's usually in the wrong contract, which evens things
out."
-
Practice,
practice, practice. It will take
time and lots of practice before you can process all the information
available and make the right conclusions. You can speed your
progress by making a concentrated effort to count at least one or
two suits on every deal you play, even on those where it appears you
can't affect the result. The more hands you play and the more suits
you count, the more adept your brain will become at remembering the
cards.
-
But
... don't overload your neurons.
Early in the play, try to decide which suits are critical and
concentrate on counting just those suits. If you're declarer, your
count will usually be focused on your longer fits -- the one or two
suits where you and dummy have the most cards. If you're a defender,
try to start your count with the suit you or partner led, then move
on to figuring the distribution of one of the declaring side's
longer fits.
Tips for
declarers:
-
Study
the opening lead. Try to make some
conclusions about the opening lead. Does the card led suggest length
or shortness in the suit? Does it pinpoint the leader’s
exact length (and therefore his partner's length)? Does
it show an honor combination or the lack of one? What does it
tell you about the leader’s possible length or honor holdings in
other suits?
-
Play
on one suit at a time. Once you begin
drawing trumps or establishing a suit, stick with that suit. If you
have to lose a trick, resume leading and counting the critical suit
as soon as soon as you regain the lead. Resist the temptation to
cash high cards in other suits unless you have a clear purpose in
doing so (you need them for entries, for example). When you're done
cashing tricks in the first suit you’re counting, move on to the
next suit and start a new count.
-
Watch the
defenders’ count and attitude signals.
Be aware, however, that you can’t trust these implicitly. If an
opponent thinks a signal will be of more help to you than to his
partner, he may not give an accurate signal, especially late in the
play.
-
If
possible, delay your important decisions. Collect
all the information you can about the defenders' distributions
before you decide how to attack a critical suit. Run your long suit
or cash a few extra trumps (if you can do so safely) and see what
you can learn from the opponents' discards. Use discovery plays to
get a count on side suits. If you have tricks to lose, consider
giving the defenders the lead to see if they'll provide you with a
discovery play.
-
Play
the odds. If, for example, you have
a two-way guess for the location of a queen, use your count in the
suit to decide which way to finesse. If you determine from the
bidding or play that one opponent is likely to have more length in
the suit, finesse that opponent for the missing queen. (See
"At the Table" below for an example of this situation.)
Tips for
defenders:
-
Watch
partner's signals. They tell you about his
length and possible high-card holdings in key suits.
-
Give
partner good signals so he can count out
the hand, too. Use your judgment here, though. Some signals help
declarer more than they help your partner, so it’s sometimes right
to withhold a count signal if you think it will tell declarer how to
play a suit.
-
Find
a time to add up what you know. Think
while declarer or partner is thinking or when it's your lead. If
possible, avoid long thought when it’s your turn to follow suit.
Make your decisions early and be ready to follow smoothly when
declarer or dummy leads.
-
Beware
of false cards -- especially those that
won't fool declarer, but will fool partner. If you hold QJ2 of a
suit and play the 2 and then the queen when declarer cashes the
ace-king, you’ll lead partner to believe that your original
holding was Q2. If he’s trying to count the hand, this clue will
lead him astray.
Tips for dummy
(yes, dummy):
Your stint as
dummy is the perfect time to practice your counting skills. Even though
you can see only your own hand, you can work on developing a mental
picture of the distribution in the other three hands. Analyze the
bidding and opening lead and add up what you know about each player’s
suit length. Then watch the played tricks and the defenders' signals and
try counting the number of cards each player holds in each suit. This is
great practice because there's no pressure; if you make any errors,
they're "free", and no one will know.
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