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This is the 1st of five pages on play
techniques by courtesy of KAREN
WALKER
A
good declarer relies on a variety of skills, strategies and techniques
to help him make his contracts. One of the most basic is knowing how to
handle common card combinations. You also need some knowledge of how
long suits are likely to divide in the opponents' hands, and you need to
learn how to detect and use clues from the opponents' bidding and play.
The
most important of all declarer-play skills, though, is the ability to
look at the entire hand -- all 13 tricks -- and develop an overall plan
for making your contract. You should never just cash tricks randomly and
hope you'll know what to do later -- ideally, you want to have a reason
for every lead and play. Here are some basic guidelines for how to form
your plan for suit and notrump contracts:
Playing
Suit Contracts
1.
Count your losers as soon as dummy comes down. If
you have a 5-3 or a 6-2 fit, focus your counting on the hand with
the longer trumps. If you have too many losers to make your
contract, don't give up. There are a number of plays you can use to
turn losers into winners:
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Finessing
to trap the opponents' honours.
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Developing
long-suit winners in a side suit to pitch losers in other
suits.
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Trumping
if one hand is short in a suit.
2.
Make a plan for which of these plays you will use to develop extra
tricks in each suit.
3.
Decide which suits you'll attack, and in what order. On many (but not
all) hands, you'll want to exploit your advantage in the trump suit by
leading trumps first -- your plan will be to take all the opponents'
trumps away and still have trumps remaining in your and/or dummy's hands
to handle your losers. To be sure that this will be the right plan,
count your losers first, then try counting winners (honours
and potential long-suit tricks) in your outside suits. Add these winners
to your tricks in the trump suit to determine whether or not you have
enough "natural" tricks to make your contract.
If
you DO have enough "natural" winners to make your
contract, lead trumps right away. Plan to collect all the
opponents' trumps, even if you have to lose the lead to do so. This
will make it possible for you to cash your outside winners without
worrying that an opponent will trump one of your good tricks.
Always
count the opponents' trumps as you lead the suit to keep
track of how many they still have after each trick. One easy
counting technique is to mentally start with the number of trumps
in your two hands, then count "up" as you see each trump
from an opponent's hand. For example, if you have an 8-card fit,
you start with the number 8 -- if both opponents follow to your
first trump lead, you mentally count 9-10. When you get to 13, you
have all their trumps and you should stop leading them. For more
tips on how to keep track of outstanding cards in a suit.
Think
about how many trumps the opponents started with and try to
estimate in advance how many times you'll have to lead the suit to
draw all their cards. If you have an 8-card fit, you'll have to
lead trumps at least three times (if the opponents' cards break
3-2). If you have a 9-card fit, you'll need only two leads if the
missing cards break 2-2, or three leads if they break 3-1.
You
can stop leading trumps if there's only one outstanding and it's a
winner -- for example, you've drawn four of the opponents' trumps
with your ace-king and one opponent is now left with the good
queen. In this case, you usually won't want to use two of your
trumps to get his one, so you can begin leading other suits and
let the opponent score the trump queen whenever he wants.
If
you DON'T have enough "natural" winners to make your
contract, you will usually want
to postpone leading trumps. This may depend on your estimate of how
many leads it would take to draw trumps and whether these leads
would remove all the trumps from your hand or dummy's.
For
example, if you have 5 trumps in your hand and dummy has 3, it
will take at least three leads to collect all the opponents'
trumps. If you need to use dummy's trumps to take care of
one or more of your hand's losers, you must set that up before
you lead trumps. This may involve giving up a trick or two so you
can run dummy out of the suit you need to trump. When you've
finished using dummy's trumps in this way, you can then lead
trumps.
On
other hands, you may need to try to score all of
your trumps separately. In this case, your plan will be to play a cross-ruff,
by trumping outside suits in both your hand and dummy's. Here's an
example:
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(Dummy)
A842
KJ93
AJ65
3
653
Q1084
4
A9752
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You're in a 2 contract and the opening lead is the spade
queen. You have only three obvious losers (two spades and one
heart). When you count actual winners, though,
you have only six -- three natural trump tricks and the three
aces. None of the outside suits offers a chance to develop
quick natural winners, so you'll have to find extra tricks
from the trump suit.
Since you need to score trumps separately, don't lead
hearts. Instead, play a cross-ruff. Win the spade ace, cash
dummy's diamond ace, and lead a small diamond, trumping it in
your hand. Now cash your club ace and trump a club in dummy.
Continue trumping diamonds in your hand and clubs in dummy.
Eventually, an opponent will be able to over-ruff with the
heart ace and lead another heart to stop the cross-ruff. By
then, though, you'll have scored the extra trump tricks you
needed, and you should finish with at least 8 tricks.
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4.
After you've made best use of your trumps -- by trumping losers
and/or drawing trumps -- plan to attack your longest side-suit fit next.
This is usually the suit that offers the greatest number of natural
tricks. As you lead the suit, count the opponents' cards so you'll know
when your small cards in the suit become winners.
5.
If you have shorter suits with top tricks that can be taken at any time,
plan to use these tricks as entries to get back and forth between your
hand and dummy's. If you don't need them for entries, then plan to cash
these tricks last.
In
general, don't be afraid to lose tricks and give the opponents
the lead. You'll often set up extra tricks for yourself by forcing the
opponents to win their tricks early in the hand.
Playing
No Trump Contracts
1.
Count your winners as soon as dummy puts his hand down.
Don't play a card until you've formed a plan for making your contract.
2.
If you don't have enough top winners to make your contract, make a
plan to create more winners.
You have two main ways to develop extra
tricks:
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Finessing
to trap the opponents' honors.
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Developing
long-suit winners, which may require letting the defenders win
early tricks.
3.
Decide which suit offers the greatest number of potential tricks and
lead it first.
In most cases, this will be your longest
fit.
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Don't be afraid to give the opponents their tricks in your long
suit if you can set up tricks for yourself by doing so.
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Before
you lead the suit, make a plan for how you'll set up and
cash its tricks. Decide which hand you want to lead from first,
how you will "unblock" your honors, and whether or not
you may be able to trap missing honors with one or more finesses.
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Count
the opponents' cards as you lead your long suit. Keep track of
the number of cards they still have so you'll know if and when
your small cards are winners. Remember that the 13th card of a
suit, even if it's a deuce, is always a trick in notrumps.
4.
Cash winners in your short suits last.
Don't set up the opponents' small cards in these suits by cashing your
tricks too early.
In
general, be cautious about leading the suit the opponents chose
for the opening lead. At least one opponent has length in that suit, so
don't set up his winners for him.
The opponents will usually attack
that suit again when they get the lead.
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